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I’m a creative professional inspired to make beautiful imagery with the many tools at hand. I’m amazed at what’s possible now with the development of real-time technology over the last few years. Early days I strove to access the large SGI systems and software that cost millions of dollars available only to the lucky few. An early raytraced image I did many years ago took 2 weeks of processing time to complete. Now we can render something far more sophisticated than that in just a fraction of a second on systems that cost only a few thousand dollars.

Below you’ll find links to the pages containing various works from my portfolio. I will continue to add to this as we go forward but I hope it can help shed a little light on the many projects I’ve been fortunate to work on.

For the best viewing experience please have a look at this on a laptop or desktop machine. This site is designed to be seen in the native environment of us folks doing colour sensitive work. A darker room is best so you can see well into the images and most easily read the text. 

The Last of Us Part 2 - Naughty Dog
The Last of Us Part 1
The Last of Us Part 2 - Naughty Dog
The Last of Us Part 2 - Naughty Dog
The Last of Us Part 1

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In this space I will post some of the many studies and experiments. Some outside the bounds of normal work type stuff but hopefully of interest. Just the most recent ones here. As I get more posted the Exploration page will be the place to go look for others. Still getting things up and running for the site. More to come soon.
Emma_001

Emma_001

"Automatic" playback of texture projections. Setup with blueprints in Unreal---      My inspiration for this was the original Alien movie from 1979. Remember the scenes on the Nostromo where the crew was seated at their console? You could see the graphics...