I’m a creative professional inspired to make beautiful imagery with the many tools at hand. I’m amazed at what’s possible now with the development of real-time technology over the last few years. Early days I strove to access the large SGI systems and software that cost millions of dollars available only to the lucky few. An early raytraced image I did many years ago took 2 weeks of processing time to complete. Now we can render something far more sophisticated than that in just a fraction of a second on systems that cost only a few thousand dollars.
Below you’ll find links to the pages containing various works from my portfolio. I will continue to add to this as we go forward but I hope it can help shed a little light on the many projects I’ve been fortunate to work on.
For the best viewing experience please have a look at this on a laptop or desktop machine. This site is designed to be seen in the native environment of us folks doing colour sensitive work. A darker room is best so you can see well into the images and most easily read the text.
Emma_001
"Automatic" playback of texture projections. Setup with blueprints in Unreal--- My inspiration for this was the original Alien movie from 1979. Remember the scenes on the Nostromo where the crew was seated at their console? You could see the graphics...
Hello world!
main( ) { printf("Hello, world!"); }
